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The “Queen of Mirth” is a game characteristic of the faerie folk that illustrates the divide between them and mortals: “Steal away a mortal girl, make her drunk on faerie wine and faerie flattery and faerie kisses, then convince her she is being honored with a crown—all the time heaping insults on her oblivious head” (101). In this instance, they know their target in Jude is fully aware of her situation, giving the game a new layer of meaning.
The crown, built of branches and mushrooms, becomes an inversion of the High King’s crown, the one Jude has worked so hard for and controls in secret. It is meant to be a symbol of ridiculousness, and it shows Jude a mirror image of her hopes and ambitions. The experience of being crowned also shows how Jude is beginning to grow and learn how to play the long games of faerie kind. Though tempted to rebel, Jude embraces her new role and takes control of it, turning the game upon Cardan. Instead of turning and leaving, as she has the power to do, she stays and plays her part, attempting to do so in a way her
By Holly Black
Action & Adventure
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Appearance Versus Reality
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Brothers & Sisters
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Challenging Authority
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Daughters & Sons
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Family
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Fathers
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Fear
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Hate & Anger
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Magical Realism
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Mortality & Death
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Power
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Pride & Shame
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Revenge
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Romance
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Trust & Doubt
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Truth & Lies
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